wuebas wrote:
tony_jaan5 wrote:
wait can i make the .exe file convert into .bin format?
Exe extension is the extension used by windows to identify executable files. Bin format is used in this case by the PMP to identify the executable. Bin file no longer anything but a file with a bit that tells the operating system that is executable. For most Unix systems to indicate the operating system that a file is executable using the command chmod + x and of course that the file has the peculiarity that has instructions to run and these are understood by the operating system.
When compiled for Windows tells the system that this is an executable file with exe extension, in our case this is indicated with the extension. Bin. It is understood that the instructions be an exe file that leads are for x86 and Windows operating system. Our device translates instructions or use arm and identifies those with the extension bin.
Duke Nukem 3D or quake for gp32 with source code here:
http://sector808.org/wiki/gp32:duke3dhttp://www.geocities.co.jp/Playtown-Yoyo/6130/gp32.htmtony_jaan5 wrote:
I THINK WE CAN PORT DUKE NUKEM 3D
BUT WHAT IS FXE FILE?
You're both cluttering up the topic with useless noise. It has been discussed earlier in the thread that Duke Nukem 3D *is* possible to be ported, but as
it requires SDL and
we've got no SDL on SPMP8000, a layer would need to be written to convert any of the SDL calls over to Alemaxx's libgame.
Just because something is written for GP32 and is ARM-based, that doesn't mean it will automatically work on any other ARM-based system. There is a whole bunch of other hardware apart from the CPU which comes into play, as well as the OS and abstraction layer differences.
.fxe files are binaries for the GP32, just as we have .bin on the SPMP8000 devices, or you have .exe on a PC. These file are not interchangable.