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PostPosted: Tue Jun 08, 2010 6:32 pm 
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Posts: 101
tony_jaan5 wrote:
how can i use winarm?
when i download it and unrar it there is many files inside
Have a look at this post: viewtopic.php?p=183818#p183818
You also need to learn C and a certain familiarity with gcc (WinARM is gcc (or arm-elf-gcc) for windows) and make. If you haven't heard of one of these, your favourite search engine might give you some links.
If you haven't done any C programming before its easiest to first start to write little programs that you can run on your PC. Create a text file called hello.c and enter the following text:
Code:
#include <stdio.h>
int main(int argc, char **argv) {
    printf("Hey! Ho! Let's go!\n")]then compile it from the MSYS console like[code]gcc hello.c -o hello[/code](be sure the hello.c is in the current directory)and run it like[code]hello
.


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PostPosted: Tue Jun 08, 2010 6:51 pm 
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hello male axx thanks for reply :D
i have a problem i can't download spmpdev.7z
whats the problem can you upload it on goolge? or media fire?


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PostPosted: Tue Jun 08, 2010 6:55 pm 
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wait can i make the .exe file convert into .bin format?


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PostPosted: Wed Jun 09, 2010 12:18 am 
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tony_jaan5 wrote:
wait can i make the .exe file convert into .bin format?


Exe extension is the extension used by windows to identify executable files. Bin format is used in this case by the PMP to identify the executable. Bin file no longer anything but a file with a bit that tells the operating system that is executable. For most Unix systems to indicate the operating system that a file is executable using the command chmod + x and of course that the file has the peculiarity that has instructions to run and these are understood by the operating system.
When compiled for Windows tells the system that this is an executable file with exe extension, in our case this is indicated with the extension. Bin. It is understood that the instructions be an exe file that leads are for x86 and Windows operating system. Our device translates instructions or use arm and identifies those with the extension bin.

Duke Nukem 3D or quake for gp32 with source code here: http://sector808.org/wiki/gp32:duke3d

http://www.geocities.co.jp/Playtown-Yoyo/6130/gp32.htm


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PostPosted: Wed Jun 09, 2010 8:05 am 
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I THINK WE CAN PORT DUKE NUKEM 3D
BUT WHAT IS FXE FILE?


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PostPosted: Wed Jun 09, 2010 8:26 am 
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Joined: Wed Jun 02, 2010 9:18 pm
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Location: Oxford, England
wuebas wrote:
tony_jaan5 wrote:
wait can i make the .exe file convert into .bin format?


Exe extension is the extension used by windows to identify executable files. Bin format is used in this case by the PMP to identify the executable. Bin file no longer anything but a file with a bit that tells the operating system that is executable. For most Unix systems to indicate the operating system that a file is executable using the command chmod + x and of course that the file has the peculiarity that has instructions to run and these are understood by the operating system.
When compiled for Windows tells the system that this is an executable file with exe extension, in our case this is indicated with the extension. Bin. It is understood that the instructions be an exe file that leads are for x86 and Windows operating system. Our device translates instructions or use arm and identifies those with the extension bin.

Duke Nukem 3D or quake for gp32 with source code here: http://sector808.org/wiki/gp32:duke3d

http://www.geocities.co.jp/Playtown-Yoyo/6130/gp32.htm


tony_jaan5 wrote:
I THINK WE CAN PORT DUKE NUKEM 3D
BUT WHAT IS FXE FILE?


You're both cluttering up the topic with useless noise. It has been discussed earlier in the thread that Duke Nukem 3D *is* possible to be ported, but as it requires SDL and we've got no SDL on SPMP8000, a layer would need to be written to convert any of the SDL calls over to Alemaxx's libgame.

Just because something is written for GP32 and is ARM-based, that doesn't mean it will automatically work on any other ARM-based system. There is a whole bunch of other hardware apart from the CPU which comes into play, as well as the OS and abstraction layer differences.

.fxe files are binaries for the GP32, just as we have .bin on the SPMP8000 devices, or you have .exe on a PC. These file are not interchangable.


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PostPosted: Wed Jun 09, 2010 7:41 pm 
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omgmog wrote:
You're both cluttering up the topic with useless noise. It has been discussed earlier in the thread that Duke Nukem 3D *is* possible to be ported, but as it requires SDL and we've got no SDL on SPMP8000, a layer would need to be written to convert any of the SDL calls over to Alemaxx's libgame.

Just because something is written for GP32 and is ARM-based, that doesn't mean it will automatically work on any other ARM-based system. There is a whole bunch of other hardware apart from the CPU which comes into play, as well as the OS and abstraction layer differences.

.fxe files are binaries for the GP32, just as we have .bin on the SPMP8000 devices, or you have .exe on a PC. These file are not interchangable.


i know it, but i think it's easier to port from another arm-based system than port from other type of processor. i said it would be easier, not easy...


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PostPosted: Wed Jun 09, 2010 11:19 pm 
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Location: Oxford, England
joanilson41 wrote:
i know it, but i think it's easier to port from another arm-based system than port from other type of processor. i said it would be easier, not easy...


My comment wasn't directed at you :mrgreen:


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PostPosted: Thu Jun 10, 2010 7:08 am 
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Then it's on my ...... The main question is that money is worth this console in all its forms and getting a little more I can not buy any other as the wiz or the PSP and will have no problems with the keys or anything. I think these consoles are mostly made to defraud people into believing they are buying something that is not. These consoles Sunplus chip 8000 are but a means to deceive people and I think you're not worth it or attempt to do any type of port. For 20 dollars more you can buy one or Gemei Dingoo and more now that she is about to leave the Gemei a380 has a 4.3-inch display and already has everything you need to these others. The only thing I see better this console Dingoo regarding the quality of the image that looks much better than the other so I think it would be best to appear a console with an acceptable battery capacity, allowing games to run and configure the keypad possibility of a free SDK to develop on it and then if it could be a good graphics chip to watch movies and listen to music and design could be really good as the v3 or pxp2000 jxd. should improve power processor that could play psx games but this would increase the cost of it so I could settle for that either emulate gba and all its predecessors as well as mame and some ports of games like Duke Nukem and Quake. not much to ask the truth but even that possibility does not exist unless I bought an original PSP which is not going to do because it seems an excessive price for what it offers and still less the go psp hack is not possible. So that until out a console with these features will not be back to buy anything from these types of consoles.
A party has come out with another console Sunplus chip 8000 and with a screen 5 ", beautiful but offers nothing different from previous ones, the same mistakes as it is clear that the manufacturer produces them for some unknown reason and without understanding, assumptions and my reasoning is none other than these consoles are only made to sell as counterfeit of the original at a price a little lower to deceive people because otherwise their use is reduced to nothing because of bad configuration keys not they can configure and are configured incorrectly.

So at this point abandoned any intention of developing or carrying any application and I think it's a stupid and meaningless work.


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PostPosted: Sat Jun 12, 2010 5:59 am 
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I was able to get the toolchain loaded onto an Ubuntu 10.04 box (created a script to download all the source packages required and build them locally, if you want it I could upload it to the google code repository), and was able to successfully compile the rgbgame and doom. I dropped it on my SPMP8000 (in my case a JXD1000 running 824) and doom launched just fine. I see some debug messages and I can't quite play any levels.

I'm certainly not a compiling pro, but if I can help out by testing any code, I'd be glad to. I love the capabilities of my unit but the emulators often run poorly.


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