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PostPosted: Fri May 21, 2010 5:00 am 
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@SightLight: I quickly checked your code, actually I would say you should get "undefined references" for these gfx_??? and libgame_init functions during the link stage, since in the Makefile doesn't link against "libgame". So the main.BIN is actually the old one and not updated.

@exodus: I updated the 1st post with links. DOOM works, Quake not. You additionally need the data files (read the whole 1st post).


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PostPosted: Fri May 21, 2010 5:49 am 
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Ale, you should make a zip file with the compiler,lib...ect...everything thing that is needed and updated with a black template...please...
so we dont have problems like i have and we can start coding right away. please ;(


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PostPosted: Fri May 21, 2010 3:53 pm 
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[quote="SightLight"]Ale, you should make a zip file with the compiler,lib...ect...everything thing that is needed and updated with a black template...please...
so we dont have problems like i have and we can start coding right away. please ]I think I have done this. The best way to get started to is to make a clone of the keydemo directory (with another name but also in the demos folder) and to replace the code within the game.c with your own. It looks like you started from the rgbgame demo which doesnt rely on libgame and has a different Makefile.
Btw, it would be a good idea if you familiarize yourself with the gcc toolchain and the way Makefiles work since when you know what you are doing its obviously a lot easier to deal with these problems. I know, its probably not that easy if one has never done stuff like this before. Best approach: learning by doing. Btw, the .bin you send me did something like "main() { while(1); }" so it loops forever, totally unrelated to the code you pasted before.


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PostPosted: Sat May 22, 2010 2:40 am 
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Maleaxx and all newbie ecos sunplus 8000 developer, please see my update topic about development docs with sunplus 8000 development guide translated to english language. viewtopic.php?f=24&t=17752

I think it is a very important material for the future of real mod firmwares and update stuff in our mp5 machines.

See you...


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PostPosted: Sat May 22, 2010 3:52 am 
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I think now it would be best to fix the problem of the keys of all Sunplus 8000 on the keys do not work r. l That would be a point to keep in mind and really grateful if especially for the gba emulator. On the other hand a playable version of Quake and Duke Nukem would make another of these pmp something really good. The large screen of 4.3 pmp these do really good to play and fits in a pocket. The problem I see is also the drummer, although I have only charged once but does not last more than 1 hour ...... nose if it is normal .....
MaleAlexx have to when you put at the disposal of all a quake or a Duke Nukem compiled and working 100% ..........


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PostPosted: Sun May 30, 2010 7:29 am 
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With bingtool tool can disassemble the bin of emulators and rebuild them again?


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PostPosted: Sun May 30, 2010 11:02 pm 
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wuebas wrote:
With bingtool tool can disassemble the bin of emulators and rebuild them again?
Not really, the bingtools deal with the header and en/decryption of .bin games. The emus are plain arm machine code, i.e.
Code:
arm-elf-objdump -D -m arm -b binary GPSP.BIN
gives you something like this:
Code:
GPSP.BIN:     file format binary


Disassembly of section .data:

00000000 <.data>:
       0:       e52de004        push    {lr}            ]!)
       4:       e59f304c        ldr     r3, [pc, #76]   ; 0x58
       8:       e59fe04c        ldr     lr, [pc, #76]   ; 0x5c
       c:       e153000e        cmp     r3, lr
      10:       e1a0c002        mov     ip, r2
      14:       2a000003        bcs     0x28
Yo man, looks like it wants to be disassembled and rebuild. Dig into this!


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PostPosted: Mon May 31, 2010 9:23 am 
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Bin files appear as if they were some kind of container are a number of files and then the operating system to "decompress" and executes them. Directly the configuration of the keys should be in some configuration files in these archives. Not the configuration of the operating system but not emuladores.I themselves this week if I have time I will take you out to see if any way to unpack those files. Bingtool I believed the tool was used by the operating system itself to this kind of files: But where are the configuration files of emulators for the keyboard? I guess the bin is put an extension just to fool people into believing that reads or executes playstation CD images. For the moment all I see is clear and easy to change the menu and create your own. Ideally, the less serious than the keys on the console works for emulators. I think that is something the manufacturers have not wanted to do it on purpose but what good is there.


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PostPosted: Mon May 31, 2010 3:34 pm 
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wuebas wrote:
Bin files appear as if they were some kind of container are a number of files and then the operating system to "decompress" and executes them. Directly the configuration of the keys should be in some configuration files in these archives. [...]
Seems like you are keen on investigating this ;-) .


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PostPosted: Tue Jun 01, 2010 2:39 am 
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How to recompile original gpsp for this device and reenplace this emulator?


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